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Page name: RoL - Az'rim Avreh [Logged in view] [RSS]
2011-12-20 02:45:20
Last author: Duredhel
Owner: Duredhel
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<img300*0:http://elftown.eu/stuff/sybstogsmll.jpg>


Player – [Roma]

Name – Az'rim Avreh

Race – Dah'kin

Sub-race – Dah'kin

Class – Hunter

Age – 26

Appearance – Az'rim is a slender and lithe figure of gentle womanly curves and elegance, standing at about 5'3. Her skin is almost completely white, her hair is silver, falling to her waist in a sleek, straight run, and her eyes are utterly black. She has a refined quality to her face, with sharp features that look to be carved from stone: pointed chin, high cheekbones, sharp nose, and a natural pout to her plump lips. Her breasts are pert and round and her hips swell just enough to be gracefully noticeable. There are no scars or marks on her body and she is easily considered beautiful by her race and any others who aren't afraid to admit it.

Her clothes are utilitarian at best, though she still looks rather striking in them. She dons a leather sleeveless shirt with an asian type collar but with the chest piece cut out to reveal luscious cleavage. Her pants are black silk, loose enough to make waiting for hours in the caves of Skarrad more bearable, and are tucked into knee-high leather strapped boots that help her to move silently.

Personality – Untrusting, and untrustworthy, Az'rim is no one's friend. Her selfishness will lead her to manipulate anyone with any means necessary. Often this includes intimidation (using the boon of her race), sexuality, feigned kindness, or cruelty to name a few. Even if she uses kindness, there is always behind it some lurking benefit that she deems worthy of bothering to be kind. She is rather lazy and prefers to shirk the work off to her younger brother, who she unleashes the most potent of her manipulations upon. She is just as capable of lies as she is of telling the most brutal of truths, just to put others down. Her fears are deep and hidden, and nothing ordinary, so intimidation or cruelty thrown back at her will likely only serve to amuse her. She is a dominant sort who will take what is hers and whatever else she can. She is vain as well and like to admire herself, especially since she understands that image is important.

That said, her skills as a hunter have given her the ability to exercise patience and stealth. She is proud of her skills and is resentful that her brother gets more attention from the family now that he's an adept.

History – Az'rim's life began rather tumultuously, being born into a fierce family rivalry between her house name and the Esdras family, both of whom were looking to elevate themselves at the expense of the other. She was enrolled in her training to become a High Priestess at 7. She was quite fawned over and spoiled, cementing her assumption that she was something particularly special. When she was 7 and starting High Priestess training, her brother Je'retiel was born, much to Az'rim's displeasure. Her mother often left Az'rim in charge of caring for Je'retiel, which allowed the girl to exact her revenge on him for stealing her attention.

After two years or so of High Priestess training, she soon began to balk at the structure and monotony of it, having to answer to so many and unable to set her own schedule and such, and Az'rim thusly quit. She was 9 then, and began her career as a Huntress to the dismay of her family who was already low ranking amongst the others. Their hopes had been riding with Az'rim to obtain a place in the church and they now had only to wait for their son.

When Je'retiel began his training to become an adept, the family met him with much praise that began to sharpen Az'rim's cruel edge towards her brother. She was working hard, becoming a stealthy and dangerous huntress and was utterly overlooked in the light of her brother's new appointment. Her family now saw that the only way for her to be of any use to the family was for her to marry, which she was not old enough for yet. Az'rim kept Je'retiel down as much as she could, preying on the weaknesses that she could find and exploiting them to her advantage. One night, when Je'retiel finally found the courage to say something plucky about his more desirable position over her meager huntress skills, Az'rim struck him hard across the face with the cooking skillet she'd been making him dinner in. The wound has since disfigured his face, a fact that she reminds him of, or talks about overlooking, depending on the circumstance.

When she became of marrying age, she was far too busy honing her skills and trying to climb the guilds to bother with a husband. However, once the family Esdras had married one of their daughters off to a well respected member of the church, Az'rim realized that it was time for her to start looking for a suitor and allowed her family to find a reasonable partner. They found a Doomsday Knight named Miv'rel Ashtor and the two were quickly engaged. However, shortly before the wedding was to take place, Miv'rel was mysteriously slaughtered, obviously at the hands of the Esdras'. Soon after, the family Esdras married their final son off to a High Priestess and they left the Avreh's in the dust.

This has fueled Az'rim's passion for vengeance and she and Je'retiel have decided to leave Skarrad in search for a way to accrue money, power, prestige, meaningful connections, or anything else that could elevate their family above that of the family Esdras.

Family - RoL - Je'retiel Avreh, her younger brother, her only active relation, and her teammate or enemy depending on the scenario. They have a twisted and sordid relationship that is best described as Oedipal. Love and hate flow freely between the two. Az'rim is jealous and secretly frightened that one day her little brother will realize that he doesn't need her anymore so she constantly belittles him to keep him under her thumb, which has worked so far. Since they are Dah'kin and not subject to the taboos of other races, it can come as a shock when she uses her sexuality to win him over again after a strategic and well placed thrash of cruelty. Sadly, he is the only relationship she has put any energy into, even if it's abusive energy, she has still spent the majority of her life with him and he knows her best. When there is a common enemy, the two band together and are stronger than they could ever hope to be alone. The rest of the time, it's a brooding sibling rivalry that borders on the obscene.

Weapon of Choice – Bow and Arrow

Element – Black


Stats


Level – 5

Experience/To next level – 2200/3010




Equipment
Main Hand:
Steel Warbow (Large Bow/ Piercing, Two-handed, Crit 2 / 3 Atk, 2 Def, 4 Spd, 3 Enc, 10 Rng, 5 Wgt/ Bladed Edges)
Off-hand:
Arrows x 26 (2.6 Wgt)
Armor:
Black Leather Doublet (Light Armor / 3 Def, -1 Dex, 2 End, 7 Wgt)
Helm:

Accessories:
Belt - Jewel Belt (Medium Accessory/ 2 Enc, 1 Graf / 1 Mag, 1 Cha, 1 Wgt)
Gloves - Leather Gloves (Small Accessory/ 1 Graft / 1 Wgt)
Boots -
Necklace -
Earrings -
Ring -
Backpack
Bronze Throwing Knife (Tiny Sword/ Piercing, Sleight-Handed, Crit 2 / 1 Atk, 3 Spd, 3 Rng, 1 Wgt)
Makeup Kit (+1 Cha, 0,5 Wgt)
Freelancer's Guild Badge
Oil Vial (1 Wgt)
71 GP




Stats -
HP – 15/16
MP – 12
STR – 4
CON – 4
DEX – 8 (S)
INT – 6 (S)
MAG – 6 (S)(+1)
CHA – 4.5 (+2)

CC – 19.1/21

Skills
Lv 4 Handle Bows 
Lv 2 Marksmanship+3 Attack Power with ranged weapons.
Lv 2 TrackYou can follow leads and track down a person or animal over rough terrain. +2 to search, +2 to listen, +2 to spot, +2 to detect disguises and +2 to Scent.
Lv 3 Discipline+4 Charisma against Fear, Panic and Terror. Once a day, become immune to all fear effects for an amount of turns equal to your Charisma.
Lv 1 Awareness+2 to Spot, Listen and Scent.
Lv 1 Aimed ShotIncrease ranged Attack Power by 4 but deal halved damage.
Lv 2 Rapid ReloadReloading bows and crossbows become a free action once per turn.
Lv 2 SwiftYou gain a +3 bonus on all movement skill checks.

SP - 0

Special Skills -
Wild Sense - All skills in the Survival Family are more effective than normal. Eg; Track grants +3 to Listen instead of a +2.




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2010-04-19 [Duredhel]: Fill in the char sheet and we'll do the rule aspect later ;)

2010-04-19 [Fetish Dolly Koneko™]: Oooh! I love what you've written sofar. Rather intimidating. Wonder how she's gonna interact with a party...

2010-04-19 [Roma]: She's going to do whatever benefits her best. If it'll only be annoying and waste her energy to be cruel to the people, then she'll pretend to be the nice one out of the two Dah'kin...for a time. And then they'll see how she treats her brother and they'll be like...O_O bitch.

2010-04-20 [Ms. Steel]: As far as the history goes, I was thinking along the same lines about a stunted arranged marriage leading to the siblings' exodus from Skarrad. The rest of it fills in well, then. :-)

2010-04-20 [Lepellier]: Quick question though... Are they still sided with the Spire/Dah'kin Community/Dah'kin religion, or are the averting from that now that they have left Skarrad?

2010-04-20 [Ms. Steel]: I THINK they're still sided with the Dah'kin? But don't quote me on that. I'm still very green when it comes to those allegiances in this world. :-I Roma might have a better opinion on it.

2010-04-20 [Lepellier]: It's fine by me. I have a feeling that they are too, but I just want to clarify and make sure that they are.

2010-04-20 [Roma]: Oh, they're only leaving for a time. They have every intention of going back in the name of revenge, to make sure that they can smite the Rival family with their awesomeness acquired away from Skarrad.

2010-04-20 [Lepellier]: Hey! But the smiting is my job! lol

2010-04-20 [Roma]: But no one can smite like a Dah'kin, bred for vengeance from birth! The Spire Coda burns with green fire inside of them!

2010-04-20 [Lepellier]: We shall see! MUAHAHAHAHAHAHHAHAHAHAHAHA!

2010-04-20 [Ms. Steel]: Woo-ha. Yeah Dah'kin power. And stuff.

2010-04-20 [Lepellier]: Now I'm kinda hoping one of you randomly catches fire...My character will have to find some marshmallows...then again, you said that it burns inside of them...

2010-04-20 [Roma]: ...you poor fool, mwahaha

2010-04-20 [Ms. Steel]: hehehe.

2010-04-20 [Duredhel]: Ok, you get a bonus of + 1 to Intelligence or Magic and a -1 to Constitution or Charisma,

2010-04-20 [Roma]: - 1 Constitution, +1 Intelligence

2010-04-20 [Duredhel]: Aye aye. You also have six points to add to whichever stats you want.

2010-04-20 [Roma]: +3 Dex, +2 Mag, +1 Int

2010-04-20 [Duredhel]: <img500*0:stuff/aj/48479/1271742852.jpg>

Ok, here is the hunter tree :3. You've got 5 SP. Remember how to pick skills, right?

2010-04-20 [Roma]: Awareness, Discipline, Aimed Shot, Rapid Reload, Swift, please. And Wild Sense for my freebe Special Skill

2010-04-20 [Duredhel]: All done, i'll add a starting pack for a Dahkin Huntress :3. Now go poke the others so they'll finish!

2010-06-14 [Duredhel]: So... what are we gonna do with Az'rim once yer gone? D:

2010-06-14 [Roma]: Gonna ask Ixel if maybe she'd be ok with RPing her for a while. Otherwise...maybe she has to go off on her own for a bit and then return? -tear-

2010-06-15 [Duredhel]: Aye, let's hope Ixie can take care of her :O. Let's hope you manage to get net in your new place somehow as well >o<, there's so much RPing and playing yet to be done...

2010-06-15 [Roma]: I know, I'm seriously saddened over this whole "leaving ET" thing. Damn internet and it's non-ubiquitousness in certain areas

2010-06-15 [Ms. Steel]: :*(

2010-06-15 [Ms. Steel]: It's not LEAVING... just... an LOA.

2010-06-15 [Roma]: Yeah! I'm trying to prepare for the worst and hope for the best.

But in a manner of more business like discussion Ixel, I should really ASK you whether or not you'd be ok with just posting Az along or if it would be better to send her off on "her own mission" where she could rejoin later? It's up to you, and either way is fine with me. :)

2010-06-15 [Ms. Steel]: Ha ha, do you trust a novice to control Az is more the question? ;-b 

The only issue I see with sending her off is that Jer is a little codependent on her. But excuses can be made. Either way is fine.

2010-06-15 [Roma]: I'd trust you with her, lol. The only thing you really need to remember is that, regarding her brother, she wants above all else to keep him by HER side and no one else's.

2010-06-15 [Ms. Steel]: Right-o!

2010-10-15 [Roma]: Detect Lies (Cha or Int) - Figure out if someone is lying to you.
Bluff (Cha) - Tell another character something you know is false.
Diplomacy (Cha or Int) - Increase another character's disposition towards yours.
Intimidate (Cha or Str) - Scare another character.
Hide (Dex) - Hiding
Spot (Int) - Noticing something at a distance
Search (Int) - Finding something in particular up close.
Move Silently (Dex) - Moving without making noise.
Listen (Int) - Paying attention to particular noises around you
Run (Dex) - Beat someone in a short sprint
Climb (Str) - Climb up.
Swim (Str) - Swimming in a current or dangerous condition.
Jump (Dex) - Jump over something.
Scent (Int) - Catfolk only, sensing someone's smell.
Detect Disguises (Int) - Tell if someone is wearing a disguise
Disable Traps (Int) - Disable a trap.
Appraise (Int) - Figure out how much something is worth
Barter (Cha) - The art of trade, bonus is you've appraised the item.
Concentration (Con) - Keeping focused on the task at hand.
General knowledge (int) - knowing stuff about.. uh... stuff.
Ride (Dex) - Perform actions from a mount
Sense Magic (Mag) - Tell if something is magical or not.
Sleight of Hand (Dex) - Pickpocketing, stealing, etc

2010-10-15 [Roma]: Pimp up my CON to 4 please

2011-01-06 [Ms. Steel]: <img200*0:stuff/sybstogsmll.jpg>

2011-01-06 [Veltzeh]: Ooh, very nice. :)

2011-01-06 [Roma]: :O <3

2011-01-06 [Ms. Steel]: Thanks. :-D

Also, Az'rim is more fun to draw than Jer. :-I

2011-01-06 [Roma]: Not if he doesn't have his balaclava on... xD

2011-01-06 [Veltzeh]: Any chance you could be persuaded into drawing the whole party? ;)

2011-01-06 [Ms. Steel]: Ohhh, winky winky. As long as there is no time frame, sure. ;-b

2011-01-06 [Veltzeh]: None. I might poke you again after five or so months. XD

2011-01-06 [Ms. Steel]: Well. Okay then. :-)

2011-05-21 [Roma]: I had a question: I know that I eventually want a horn warbow. But there's not horn lying about.

1. would it be smarter to pick a warbow for the interim? Because I am also eyeing the wooden longbow for the 16 range and the only 3 Wgt that wouldn't encumber her any more than she is now.

2011-05-21 [Duredhel]: Yush, you could get a regular Warbow in the meantime, until you can find something with horns. If you wanna get Horn soon you can always ask in town where to find horned animals and convince the party to take a detour there, but it might be tricky to do for Az.

2011-05-21 [Roma]: Yeah. Not much CHA

2011-05-24 [Roma]: Now it's time to deal with that pesky overburdened bit.

2011-05-24 [Ms. Steel]: How do you figure out if a character is, or is in peril of, becoming overburdened?

2011-05-24 [Roma]: Do you see your stats? Just under the first stanza of figures there should be something that says CC - that's carrying capacity. Az is too weak to hold all her stuff!

2011-05-24 [Ms. Steel]: I see that now. :-) I didn't know what that stood for previously.

2011-06-13 [Roma]: Slowly tip-toeing to level 3 :D

2011-06-13 [Duredhel]: XD
survival skills come in handy. So does rolling a 19.

2011-12-07 [Duredhel]: You have two Stat points and two Skill points now 8>

2011-12-07 [Roma]: WOO HOO! Hopefully you won't mind my wanting to chat about how best to use them.

2011-12-07 [Duredhel]: No prob ;3

2011-12-07 [Roma]: Point to Swift and point to Marksmanship

2 to CON

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